movie - EvolutionOfMark
movie - face final
Video - realtime tracking Mark
movie - hair sculpting
7 months ago, I had no experience at all in 3D modeling of human characters.
I challenged myself to broaden my knowledge and studied human anatomy, 3D sculpting, skin detailing, animation rigging and more.
My goal is to model (not scan) high quality characters that are lowpoly and VR ready - meaning they are interactible and suitable for (realtime) applications like Augmented Reality apps, games, AI avatars, holographic projection, events, robotics, 3D print etc.