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Digital Fashion - Why should it be 'wearable' ?
Digital Fashion - Why should it be 'wearable' ?

// Digital Fashion - Why should it be 'wearable' ? //

Ever since I started working in Digital Fashion - so for about 3 years - I've been asking myself this question: Why does an outfit in a Digital World need to resemble an outfit of the Physical World? Or put in a different way; Why do so many designers focus on achieving (physical) resemblance while there's nothing like gravity or body-fit to keep into account?

Being an outsider to the Fashion industry - I was educated as an architect - I am fascinated by exploring NEW possibilities the digital 'canvas' offers. I tend to see most current Digital Fashion initiatives as 'Rembrandt painting a representation of an existing scene onto a new canvas'

Why can't a Digital outfit be like 'Salvador Dali painting a surreal representation of a storyline using a humanoid shape as a canvas'? In other words; blending artforms and exploring new frontiers - since we're not hindered by limitations anyways.

During the last years I've been sharing some imagery of first experiments - see the movie below (captured from Epic UnrealEngine) - still built upon the appearance of a physical outfit and maybe a bit too abstract though.

With the help of AI tools like Midjourney I found new inspiration to further continue my exploration of blending artforms using the 'humanoid canvas' - I'm planning to share my journey here as well.

What do you think? Can new Artforms and Cultures be born - linked to Digital Fashion?

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