Part 3: full body anatomic study of realtime Rico Verhoeven
rendered in Substance Painter iRay
rendered realtime in Unity3D
rendered realtime in Unity3D
first test in UnrealEngine4
rendered in UnrealEngine
rico 09
Rico UE movie cut
Rico studio movie
boxing
rico xsens
3D filter content for Instagram
rico snapchat
Part 3: full body anatomic study of realtime Rico Verhoeven
In this project I'm studying full body anatomics in Zbrush - applying it to Dutch fighter Rico Verhoeven. Next to the overall appearance I would like to test this model with more complex posing, facial animation and AI connections