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Part 3: full body anatomic study of realtime Rico Verhoeven
rendered in Substance Painter iRay

rendered in Substance Painter iRay

rendered realtime in Unity3D

rendered realtime in Unity3D

rendered realtime in Unity3D

rendered realtime in Unity3D

first test in UnrealEngine4

first test in UnrealEngine4

rendered in UnrealEngine

rendered in UnrealEngine

rico 09

Rico UE movie cut

Rico studio movie

boxing

rico xsens

3D filter content for Instagram

rico snapchat

Part 3: full body anatomic study of realtime Rico Verhoeven

In this project I'm studying full body anatomics in Zbrush - applying it to Dutch fighter Rico Verhoeven. Next to the overall appearance I would like to test this model with more complex posing, facial animation and AI connections

More artwork