During the buildup of my clothed avatars I always found footwear to be one of the biggest challenges - trying to shape complex hard surface shapes in 3DsMax, painting on wrinkle effects by hand etc. Not sure why I hadn't tested before, but since I am using Marvelous Designer for other garments, I decided to try the footwear 'modelling' in Marvelous as well, basically by sewing patterns and simulating their physics.
I started with a basic foot volume as a guide, looked up online image references, translated those to 2D patterns, sewed the patterns together and had the physics simulation do its magic. After that texturing was done in Substance by Adobe following my standard garment pipeline.
I'm quit satisfied with the end-result - allowing me to further optimize my Virtual Fashion workflow.
So, if you're a Footwear / sneaker modeller and haven't tested this flow, I can highly recommend it ;)
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